It feels a little railroad-y. I feel like my character, at least, didn’t have a whole lot of freedom and that there often wasn’t more than one option to approach a situation.
It’s easy to start accidentally railroading folks in more linear games like this- heck, I’m guilty of it myself in some situations, I’ll admit- but you can run a game like this while still giving players the necessary amount of freedom and ability to develop their own approach to situations.
But I realize that may have changed, as it seems I’ve missed a lot. May I have a summary of what’s happened since… Sunday night, please?
The find ended, Scaleraker lost, you all are now back in the cages, Manta revealed her plan to get off Cybertron, now we are arguing how to escape from the Seacons.
I am also going to make a timeskip soon.
Weapons, abilities, equipment: TBD
Bio: Megatron is trying his best to get rid of all organivmc life on Cybertron, including himself. He knows that before he could call a victory he must capture Manta Ray, who carries the key to his defeat without even knowing.
Alt-mode: none
Weapons, abilities, equipment: flight, different gadgets that are stored in his hands, etc
Bio: Megatron’s medical drone that helps him trying to turn himself into a fully technological being. He is cocky, arrogant, calm, and has a brittish accent.
Sooo…
Dire and Transwarp are in the middle of nowhere.
Scaleraker is in an underground crater.
And Forager and Slyther are with the Seacons.
I forsee some interesting interaction.
Not to mention the next plotline.