Mods To the 2016 Sets

how did you connect the horns? I need to know because im trying this myself.

The blue pins extend out to the length of the 7L axle that was originally there, so the connection is the same as the original set. The horns are assembled the same way UtD Vanilla were made.

I meant the whole connection. I tried using a 4l lightsaber rod, but i didnt know that you did for the rest.

You mean the parts that make the jaw posable? A technic connector (6536 on bricklink) connected to a 3L Axle with Stud and Half bushing replace the technic connectors on both sides. The blue pins attach to the lightsaber rod on their pin sides.

This fix, admittedly, assumes that there would be horns attached to the head, as such without modification this mod is optimized for UtD and Lava Beast.

Modified Uniter Tahu (unity gimmick is gone so I guess I can’t really call it that)

Mods to Umarak:

8 Likes

Nice, i like it! Seems a bit more like a revamp than a mod though

the core construction, mostly, is the same, all I changed really was the legs, but yea your probably right.

I dont really like the legs, it makes it look like his butt is lower than it should be.

I see where your coming from, I’ll change the awkward legs.

That moment when you predicted the future with that Ketar Mod.

(Cause concept art stole your idea)

3 Likes


forget the gear



master’s head

9 Likes

Nice revamp! However, I think this should be in the Mods to the 2016 Sets topic.

7 Likes

It screams samurai more than ninja imo, its nice though

3 Likes

I agree with BrokenAxels that it looks more Samurai than Ninja.
The overall build could use some improvements, such as how the axles connecting the shoulders to the body are completely bare from the back, I think if you covered that up with at least something it would do the back some good.
I also think that the “sheaths” on the waist are a little bit awkward and bare. Nothing immediate comes to mind, but I feel that there could be a better method to hang those swords on the waist.

Overall, the design is nice for what it is (if you can get past a bulkier build for a Lewa), it only needs a few tweaks to fix it up. As it stands, I think it is a little too cluttered when he’s loaded up with all of his weapons at once.

3 Likes

this looks really good!

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That arm build is simply wonderful. I have to try it!!!

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@BrokenAxels Katana is a samurai blade, you are extremely right

@OculusNuva truth but the idea is use just 2 sets :slight_smile:

@Toa_Straya thanks dude

@cabbieboy thanks, I recommend you don’t use the gear

Edited for Quadruple Post - Waj. Please read our rules on posting more than once in a row. Thanks!

Following the same conservative concept as my 2015 villain mods, I now present you 2016 villain mods!

I really like Umarak the Hunter just the way he is, so I didn’t mod him. Yes, I’ve tried moving his shoulder joints up a notch, but I found that it kinda limit his articulation that his arm shells would clash with his shoulder traps when he tried raising his arms up, so I changed them back.


  • Umarak the Destroyer

First, I lengthened his legs by using his hunter form’s thighs, and switched that limiting ankle support bones into something with more range of movement.

For the arms, I changed his upper arm into shorter trans bones to eliminate the gap between his shoulder pads and the crystal shells. I also added the smallest bone pieces to add both elbow and wrist articulations.

To the body, I tried to give him his JtO crystal back look with the spare parts left from JtO Makuta combiner, and also an articulated neck. So I restructured his neck region a bit by first removing most of the old technic neck construction to achieve this, and I ended up attaching his head to the original body’s ball joint with some small CCBS neck.

Finally, the head. I tried to emulate how his gold horns look like their bases are attached directly to the side of his head in both the game and JtO. I just inserted a ball joint between the connectors, and put a gold shell there to give the illusion that his horns reach up further to his head. And I also made his jaw movable using a really simple mod.


  • Quake Beast

I like the asymmetric look of this set but the function make his crystal arm both wobbly and gappy. So I first changed that by adding ball joint friction for his function, then adjusted the shoulder attachment to make his crystal shells more tightly-packed and continuous.

For the body, I moved his gear box down one unit and his other arm to the back, to make both shoulders connect at similar level. And like what I’ll do for all the beasts, I attached his ribcage add-on directly to the main torso.

Finally, the big problem that plagued every beast sets, lackluster pseudo-digitigrade lower legs. So I decided to give him true digitigrade legs while staying true to his asymmetry. I also used a solid purple shell, some pink spikes and trans-purple toes, to compliment his accent colors.


  • Storm Beast

First, I modded his function following Play Stippling’s Mocitorium to give it more friction. And in doing so, I also ended up reconstructing how his neck is connected to the body. Some technic parts were changed to black counterparts to better fit the color scheme.

All of his limbs were changed. His tail was made slightly longer with addition of a small bone. His arms and legs were all reconstructed for better articulations. But I actually really like his claw hands so I kept them that way.


  • Lava Beast

For this beast, I managed to give him a functional shadow trap on his back like other beasts.

And like every other beasts, his legs were changed to full digitigrade look.


!!!HERO BONUS!!!

  • Ekimu the Mask Maker

The main mod for Ekimu is in the body. I moved the gear box down to accommodate the front ball-joint friction system, and changed the should pad attachment to Tahu Master’s style with added small trans-blue shells to cover the side gaps.

His arms and legs were both modded to be more articulated with better proportions.

Here’s how Ekimu looks with Agil. I did switch some of Agil’s black parts with grey ones to make his whole color scheme seems a bit lighter, as it is a creature of light. :sunny:

10 Likes

Would be great if Ekimu had two of those light grey pieces at the back of his left leg. Asymmetry bothers me.

If you only had one pistol, would you carry two holsters?

5 Likes